
Were these to make an appearance in GTA 6, Rockstar can again include some of the more engaging side features like hunting and fishing minigames without tying them to time-consuming crafting. The real-life Miami that Vice City is based upon lies near the swampy Everglades and the tropical islands of the Florida Keys. There's even a chance to improve on Red Dead Redemption 2's wildlife and environmental details. It could all add up to a world that feels more lived in than any before. Similarly, a more densely populated game world could mean more unique and regular interactions with citizens, with even more diverse backgrounds and reactions than those in the Red Dead universe. The slow realism details from Red Dead Redemption 2 are largely a result of its wild frontier setting, meanwhile GTA 6 being in a modern city means it can have things like the reactive NPCs, immersive player character mechanics, and an intricate world while leaving behind things like lengthy crafting and foraging.Īn urban setting also means the game could have more interiors and stores to explore, leading to interactions with clerks who may remember the player's actions as they did in Red Dead Redemption 2. It gives Rockstar the perfect chance to skip these sluggish gameplay elements without sacrificing its thorough level of detail. GTA 6's Vice City setting means there's a chance for improvements and new elements. It means the player either commits to that awkward gap in gameplay or skips crafting and cooking mechanics altogether, effectively playing at a disadvantage.

While it adds a nice level of immersion, it ultimately interrupts the game once the novelty wears off. Likewise, collecting materials locks Arthur into animations for skinning animals or picking leaves. Arthur Morgan is limited to crafting one item at a time, with each action having a separate animation.

Yet the game's setting means this commitment to immersion came at a cost.
